Breakdown
 
0:06 - Compositing - I used Photoshop and After Effects to make the eye burn/dissolve, create particle effects for the molecular matter and stars, and create the earth and sun, then put it all together. I was responsible for all post for this shot.
 
0:12 - Compositing - I used Photoshop and After Effects to create the train from photos taken on location, track it into the shot, animate it, paint the background plate, roto foreground elements, and finalize the shot. I was responsible for all post on this shot.

0:16 - Modeling/Rendering/Compositing - I created the hallway in Maya, and was responsible for every aspect of the Maya pipeline including modeling, lighting, texturing, and rendering. Then I composited the scene in After Effects, including keying, roto, render passes, color correction, and finalizing.

0:21 - Modeling/Rigging/Animation - I modeled, rigged and animated the spider

0:24 - Modeling/Texturing/Shading/Lighting/Rigging/Animation/Compositing - I modeled, shaded, rigged, and animated the spider, modeled stand in geometry for the sink, rendered and composited in After Effects.

0:28 - Modeling/Projection/Compositing - I modeled and projected the concept art, then created and composited dust elements to finalize the comp.

0:32 - Compositing - I split the image into layers, and animated the separate elements. Then I created nCloth capes in Maya and integrated those, as well as snow and fog elements.

0:38 - Compositing - I split the image into layers and animated the separate elements, and composited in elements of mist and droplets.


0:43 - Modeling/Shading/Lighting/Rendering/Compositing - I fixed up the Surface model, appended the keyboard and 'posed' it, shaded the whole thing, lit to match the plate, and rendered. I also designed and created the 'alien' body using Photoshop and After Effects, and animated, color corrected, and rotoscoped to finalize the shot. I am responsible for all post in this shot.

0:47 - Compositing - I created a train from photos taken on location, and tracked, animated, and integrated it into the scene. I also rotoscoped the foreground elements.

0:51 - Miniature/Maya/Compositing - I started by creating a miniature of the island. This was filmed and tracked. I created trees and surrounding cliffs in Maya and Photoshop, then composited them together in After Effects. I filmed, keyed, and integrated the pirate footage, and created the dinghy and lantern in Maya, and integrated them, finalizing in After Effects. I'm responsible for all aspects of this shot.

0:58 - Simulation/Rendering/Compositing - I created the fluid simulation for the fire in Maya, and set up the shot by stitching location photos in Photoshop and layering in 3D space in After Effects. I was also responsible for half of the finalization of the shot.

1:03 - Modeling/Rendering/Compositing - I created the hallway in Maya, and was responsible for every aspect of the Maya pipeline including modeling, lighting, texturing, and rendering. Then I composited the scene in After Effects, including keying, roto, render passes, color correction, and finalizing.

Demo Reel 2015

Big Wild - Invincible (feat. iDA HAWK)

Roto/paint

Meet the New Surface

Compositing/Cleanup

Destiny Reveal Trailer

Projection, Compositing

Getty Museum: The Making of a Roman Silver Cup

Modeling (Cleanup of 3D scan of cup)

Reel 2013

3D Generalist/Compositor

Color TV No Vacancy (MATURE)

Modeling, Animation, Rendering, Compositing

Odesza - Line of Sight
(feat. WYNNE & Mansionair)

Modeling, Texturing, Animation, Rendering, Compositing

Odesza - It's Only (feat. Zyra)

Modeling, Texturing, Animation, Rendering, Compositing

Copyright 2013 JEShroades.

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